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Old Jan 15, 2010, 03:31 AM // 03:31   #61
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Players are botting in GW1?!?! NO WAAAAAAAIIIIIIIIII!!!!!!!!!!????????

*grabs popcorn*

ow8, Anet's afk...

*munches on sum moar popcorn*

Any1 know where we can all get bots so we can fire 'em up, since Anet doesn't care? LOLOLOL j/k j/k...

OR AM I?!?!?! -Stewie Griffith
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Old Jan 15, 2010, 07:29 AM // 07:29   #62
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Originally Posted by Regulus X View Post
Players are botting in GW1?!?! NO WAAAAAAAIIIIIIIIII!!!!!!!!!!????????

*grabs popcorn*

ow8, Anet's afk...

*munches on sum moar popcorn*

Any1 know where we can all get bots so we can fire 'em up, since Anet doesn't care? LOLOLOL j/k j/k...

OR AM I?!?!?! -Stewie Griffith
You should be a stand up comedian, your posts are always so funny and add a lot to the conversation.
It's like talking with a bunch of people, and then there's this guy with downs syndrome screaming he wants cake. < You.
You might think you're "trolling", but all you accomplish is that you look like a retard when ever you post something.

Last edited by deluxe; Jan 15, 2010 at 07:34 AM // 07:34..
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Old Jan 15, 2010, 08:28 AM // 08:28   #63
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Originally Posted by Sarevok Thordin View Post
Well I had a read through a certain "thread" and yeah, it looks like this is the the horse has bolted now, knowledge of this bot has gotten out.

The level of customisation that can go into the bot can give it certain error ratios to try and emulate human behaviour to a degree, i.e not PDing every heal out there and make it virtually undetectable. It's sad to see that people suck so bad they have to goto this length to win, oh well, now I won't feel as bad for losing more now.
I used to die laughing at the bots in JQ. Only takes one encounter (and playing a Mesmer gave me huge advantage too) and I knew their every move, just kept killing them before they could cast RoJ on the npc teams.
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Old Jan 15, 2010, 09:29 AM // 09:29   #64
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Originally Posted by byteme! View Post
As far as I'm concerned PvP has lost it's credibility. Don't know who the cheaters are and who isn't. We will never know. No one will. To think we PvE'ers went through so much bullshit because Anet was trying to balance PvP.
ahahaha, pretty sure pvp hasnt got any decent updates since umm 3 years+??
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Old Jan 15, 2010, 01:42 PM // 13:42   #65
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It dosent just help you bot. There are other fun things graphics.dll can do for your game than bot
I use a mod to enhance graphics with a graphics.dll file in it, should I be worried? I never PvP but would hate to get a ban because A-Net thought I was cheating by using it.
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Old Jan 15, 2010, 03:57 PM // 15:57   #66
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Originally Posted by Divine Ashes View Post
I'm not personally advocating a witch hunt for any pvp bots. Something much better than this could possibly done. If you read the qq forums topic, there is a lengthy discussion as to possible solutions that could eradicate these bots altogether. Whether these methods are reasonable, easy, or feasible at all I'm not sure.

Also, people still seem to be confusing these pvp bots for computers that play the entire game for you. In this case, they are not. All this is is a program that recognizes the pixel changes in a particular skill and reacts for the player automatically by using one of the interrupt skills on your bar. You still play through the match otherwise.
an unskilled player with the interrupt bot still lose against a skilled player without interrupt bot it is tested
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Old Jan 17, 2010, 01:16 AM // 01:16   #67
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Now let's play the game role reversal.

If we were a genius programmer in Anet that combat issues of hacking in guild wars. How would we combat botting?

First off, I am no genius programmer, but I am still going to do this.

So, if botting is basically macroing with a program to initiate sets of advanced functions from keyboard output. I would make a program that monitors the time delay of one skill in a build to counter the opposing skill from the opposing player. Then have other functions working along to monitor the time delay of skills being used and movements . However, this whole process from my program only monitors a player for 1 minute. If the time delays more than 1-2 second it could be argued that the player is actually not a bot. And if the time delays are less than 99% of a second it would mean it is a bot.

So, those are my conditions based on monitoring. Once a bot is discovered (I know this may seem intrusive) my program well set the randomization of the keys used to play the game. So the movement keys, for example the (d) key (which makes your character turn right) turns left and numbers 1 to 8 in the skill build will be randomized so skill placed in slot 2 will be activated when you press 7 and so forth.

Once my program executes all this I would love to place a lovely note on the middle of the screen with this written:
"Let's make this game harder for you
It seems that you have really good reflexes,
yet how fast can you realize that your keys
have been randomized? Best of luck or just
quit."

What do you guys think?!?
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Old Jan 17, 2010, 02:06 AM // 02:06   #68
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Originally Posted by Junato View Post
Now let's play the game role reversal.

If we were a genius programmer in Anet that combat issues of hacking in guild wars. How would we combat botting?

First off, I am no genius programmer, but I am still going to do this.

So, if botting is basically macroing with a program to initiate sets of advanced functions from keyboard output. I would make a program that monitors the time delay of one skill in a build to counter the opposing skill from the opposing player. Then have other functions working along to monitor the time delay of skills being used and movements . However, this whole process from my program only monitors a player for 1 minute. If the time delays more than 1-2 second it could be argued that the player is actually not a bot. And if the time delays are less than 99% of a second it would mean it is a bot.

So, those are my conditions based on monitoring. Once a bot is discovered (I know this may seem intrusive) my program well set the randomization of the keys used to play the game. So the movement keys, for example the (d) key (which makes your character turn right) turns left and numbers 1 to 8 in the skill build will be randomized so skill placed in slot 2 will be activated when you press 7 and so forth.

Once my program executes all this I would love to place a lovely note on the middle of the screen with this written:
"Let's make this game harder for you
It seems that you have really good reflexes,
yet how fast can you realize that your keys
have been randomized? Best of luck or just
quit."

What do you guys think?!?
That won't work at all because most of those bots are using random offsets to interrupt skills based on cast time of the skill to be rupted as well as the interrupt skill and the current ping.

Those bots also don't press keys, they perform the actions directly in GW's process calling the same functions GW normally would when you press a key.
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Old Jan 17, 2010, 03:28 AM // 03:28   #69
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Originally Posted by Zebideedee View Post
I use a mod to enhance graphics with a graphics.dll file in it, should I be worried? I never PvP but would hate to get a ban because A-Net thought I was cheating by using it.
I stumbled onto this post while searching for graphics.dll. Don't mean to hijack this thread, but...

First - no, it won't get you banned.

Second - it doesn't work anymore. I noticed today someone else wearing my armor and it looked like crap. Am I correct the attempt to control bots broke graphics.dll and hi-res, but the bots are still running?
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Old Jan 17, 2010, 03:42 AM // 03:42   #70
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Originally Posted by pablo24 View Post
Those bots also don't press keys, they perform the actions directly in GW's process calling the same functions GW normally would when you press a key.
So your saying there is no way anyone can make a program to monitor such things to counter bots?

If that's the case, would it be posible within the scripts differentiate how players play and bots play? I don't know if anyone played runescape, but what they did is they made a program to counter bots by assessing whether players are doing the same things over and over repetitively and drop the user into a mini quest.

So just that I am clear Anet is not considering anything like this?
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Old Jan 17, 2010, 03:54 AM // 03:54   #71
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So your saying there is no way anyone can make a program to monitor such things to counter bots?

If that's the case, would it be posible within the scripts differentiate how players play and bots play? I don't know if anyone played runescape, but what they did is they made a program to counter bots by assessing whether players are doing the same things over and over repetitively and drop the user into a mini quest.

So just that I am clear Anet is not considering anything like this?
Repetitive action is how anet detects older and more primitive gold farming pve bots.

The current bot is tampering with the gw client process. An easier way is to have a background thread that checks for the presence of foreign libraries inside gw client.

If found, the client can unload the library or d/c the player, or maybe even flag the account for botting.

Last edited by evenfall; Jan 17, 2010 at 03:57 AM // 03:57..
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Old Jan 17, 2010, 09:07 AM // 09:07   #72
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Originally Posted by snoozer80 View Post
This game really sucks.. When Anet will realize that?
When you stop posting on the forums of games that suck.
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Old Jan 17, 2010, 03:14 PM // 15:14   #73
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I like how my account didn't get suspended cause the guy that hacked my account botted to cavalon and made himself a 105 SS monk... im impressed.

He must have used one of these haha.
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Old Jan 17, 2010, 04:03 PM // 16:03   #74
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Originally Posted by Junato View Post
So your saying there is no way anyone can make a program to monitor such things to counter bots?

If that's the case, would it be posible within the scripts differentiate how players play and bots play? I don't know if anyone played runescape, but what they did is they made a program to counter bots by assessing whether players are doing the same things over and over repetitively and drop the user into a mini quest.

So just that I am clear Anet is not considering anything like this?
These bots don't just repeat actions, they react to what is happening and some even try to make tactics to counter certain builds.
Monitoring them with a background process would do nothing because it would be reverse engineered and emulated/disabled within a day.
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Old Jan 17, 2010, 04:35 PM // 16:35   #75
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Out of all the genius programmers some decided to make bots in guild wars...

The only way I guess to stop bots is if Anet decides to get help from VAC they are already with the Valve Corporation. In fact, I wouldn't be so surprised if they are already in development with VAC to counter bots in GW and GW2.
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Old Jan 17, 2010, 04:59 PM // 16:59   #76
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@junato : in dll we trust
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Old Jan 20, 2010, 08:24 PM // 20:24   #77
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Alright heres food for thought. The same people that brought us this interrupt bot have now created this.

An opposing party window.





So yep, using this you can see your opponents party window. How obvious is it that Anet needs to do something about this. VERY!

These are pictures i grabbed from QQ, from a thread by someone also trying to make people aware of this. Apparently people are even selling this on ebay now.

Dead game is really really dead.
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Old Jan 20, 2010, 09:11 PM // 21:11   #78
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snip
Wow, I wonder if enough of these things will make Anet finally say "screw it!" and block all 3rd party programs :/
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Old Jan 20, 2010, 10:42 PM // 22:42   #79
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bad security programing leads to these shits all over,

maybe anet should ban all 3rd party programs, even textmod....
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Old Jan 20, 2010, 11:37 PM // 23:37   #80
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wow. makes you wonder what else is possible...

energy indicators?

area-sized radar?

enemy skillbars with recharges?

auto-spike catching?

enchantments/stances on target?

location camera? (lol, Guild Hall Security)
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